Are humans going to become nothing more than blobs in the future?

external image ta080810.gifexternal image homer_computer-full.jpg
external image fattv2404_468x312.jpgexternal image family-guy-peter-griffin8.jpg
From Couch Potatoes to Blobs:

After television became popular we soon had the couch potato. In recent years add's have helped us develop a preferance to use fast food restaurants where we can ''upsize'' our fast food and ''family size'' everything. Also we have slowing gained an appreciation for the growing selection of packaged junk food. There is currently a battle going on which will determine the shape of the human race. The food industry (that want's people to be fat), is up against the fashion industry (that wants people to be skinny). For most of us it is easy to see that the food industry is going to win. Also, our favourite activity has become sitting. Whether it's infront of the TV or computer, it's not suprising that obesity has become a global problem. As we spend more time sitting and eating, we'll forget what our real needs are, and so loose control of our lives, so many of us will become nothing more than blobs.

With the introduction of Mp3s, Tvs and computers, life for humans have become easier but also lazier. Obesity in children is at very high levels in Australia, United States and in the United Kingdom. Kids are preferring to stay at home and play computer games rather than going out and socialising like they used to. Quite simply kids are losing their social life, getting fatter, growing more violent and are not doing well in school, all because of their addictive games on Xboxes, Play Stations, tv, computers etc.

*The U.S. video game market reached nearly $10.5 billion in sales in 2005. The world-wide market is expected to grow to $46.5 billion by 2010.

*A study of over 2,000 8 to 18 year-olds found that 83% of them have at least one video game player in their home, 31% have 3 or more video game players in their home, and 49% have video game players in their bedrooms.

*In the top 10 video game charts 89% of the games contained some form of violence, 50% contained damage to a character.
The growing technology also has detrimental effects in adults as well. In the business world more and more machinery and computers are taking over our jobs. This ultimately means that as technology grows, more and more jobs will be lost .

Obesity facts:

New Zealand
* A 2001 study of Auckland children aged between 5-11 years found 14% were obese. One in four Pacific Island children were obese - making them one of the fattest groups in the world.
  • A 2001 study of Christchurch children aged 10-14 years found their weight had increased from 1991 to 2000.
  • Nearly 25% of Dunedin teenagers are overweight or obese.

Obesity in children is increasing around the world:
  • In the US, 15% of children are overweight or obese. There are twice as many overweight children and three times as many overweight teenagers than 20 years ago.
  • In Australia, 25% of Australian children are overweight or obese. 5% are obese. Between 1985 and 1995, the obesity rate tripled and the number of overweight or obese children doubled.
  • In England, nearly 9% of 6 year-olds and 15% of 15 year-olds are obese.

Hence the movie by Pixar, Wall-e
technology should not be banned but companies should only sell technological things that are a necessity. Otherwise the human race is in danger of becoming nothing more than blobs and like in wally we humans could lose our use of legs altogether.